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Technical Artist
During this period my primary responsibilities included the development of:
Additionally, I played a key role in maintaining the rendering pipeline and resolving graphical issues. I provided technical support to the art department and meticulously documented the technical procedures and project requirements for each initiative I contributed to.
Language | Proficiency |
---|---|
English | Professional C1 |
Spanish | Native Speaker |
German | Elementary |
I am mainly focused in the use of Houdini to handle pipeline tasks and generating assets.
Other software I am proficient with are:
Unreal, Blender, Maya, Unity
C++, VEX, C#, Python, HLSL